Taking the World Apart: Examining David O’Reilly’s Everything Through Ian Bogost’s Ghastly Lens

In his now infamous piece for The Atlantic Ian Bogost argues that video games should not try to tell the same types of traditional linear narratives commonly associated with literature or cinema as they are not nearly as efficient at delivering these kinds of stories (Bogost, 2017). Using the genres of the first-person shooter and… Continue reading Taking the World Apart: Examining David O’Reilly’s Everything Through Ian Bogost’s Ghastly Lens

Adventure Game Hauntology: Comparing the Nostalgic Horror of Oxenfree and Night in the Woods

In the Netflix television series, Stranger Things (2016), a group of spirited adolescents become entangled with a cosmic horror that is stalking their small, midwestern town. Set in the 80s, the show makes no attempt to conceal its very obvious sources of inspiration from the time period with posters for canonical horror movies like The… Continue reading Adventure Game Hauntology: Comparing the Nostalgic Horror of Oxenfree and Night in the Woods