Taking the World Apart: Examining David O’Reilly’s Everything Through Ian Bogost’s Ghastly Lens

In his now infamous piece for The Atlantic Ian Bogost argues that video games should not try to tell the same types of traditional linear narratives commonly associated with literature or cinema as they are not nearly as efficient at delivering these kinds of stories (Bogost, 2017). Using the genres of the first-person shooter and… Continue reading Taking the World Apart: Examining David O’Reilly’s Everything Through Ian Bogost’s Ghastly Lens