Andrew Bailey

Parasitic Kin: The Symbiotic Relationships in Iconoclasts and Metroid Fusion

*Spoiler warning: This post discusses the general plot and specifics from the endings of both Iconoclasts and Metroid Fusion. Released earlier this year for the PC, PS4, Vita, and most recently on the Nintendo Switch, Iconoclasts is a puzzle-platformer developed by Joakim Sandberg over the course of the last decade. Constructed using a bright and …

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Simply Difficult: The Role of Mountains within Celeste and Arno Beck’s Typewriter Prints.

There is a certain romanticism involved with the notion of mountain climbing, of putting oneself to the seemingly arbitrary and often overtly difficult task of scaling a sheer cliff or towering peak. Culturally approaching the concept brings to mind any number of canonical Romantic works of the historical sublime from Caspar David Friedrich’s mysterious painting …

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Taking the World Apart: Examining David OReilly’s Everything Through Ian Bogost’s Ghastly Lens

In his controversial piece for The Atlantic Ian Bogost argues that video games should not try to tell the same types of traditional linear narratives commonly associated with literature or cinema as they are not nearly as efficient at delivering these kinds of stories (Bogost, 2017). Using the genres of the first-person shooter and walking …

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Adventure Game Hauntology: Comparing the Nostalgic Horror of Oxenfree and Night in the Woods

In the Netflix television series, Stranger Things (2016), a group of spirited adolescents become entangled with a cosmic horror that is stalking their small, midwestern town. Set in the 80s, the show makes no attempt to conceal its very obvious sources of inspiration from the time period with posters for canonical horror movies like The …

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