I wrote an essay called "Hauntological Remediation within P.T. and Resident Evil 7: The Beginning Hour" over at First Person Scholar. Click here to read the full article.
There is a certain Romanticism involved with the notion of mountain climbing, of putting oneself to the seemingly arbitrary and often overtly difficult task of scaling a sheer cliff or towering peak. Culturally approaching the concept brings to mind any number of canonical works of the historical sublime from Caspar David Friedrich’s mysterious painting Mountaineer… Continue reading Simply Difficult: Investigating the Role of Mountains within Celeste and Arno Beck’s Typewriter Prints.
In his now infamous piece for The Atlantic Ian Bogost argues that video games should not try to tell the same types of traditional linear narratives commonly associated with literature or cinema as they are not nearly as efficient at delivering these kinds of stories (Bogost, 2017). Using the genres of the first-person shooter and… Continue reading Taking the World Apart: Examining David O’Reilly’s Everything Through Ian Bogost’s Ghastly Lens
In the Netflix television series, Stranger Things (2016), a group of spirited adolescents become entangled with a cosmic horror that is stalking their small, midwestern town. Set in the 80s, the show makes no attempt to conceal its very obvious sources of inspiration from the time period with posters for canonical horror movies like The… Continue reading Adventure Game Hauntology: Comparing the Nostalgic Horror of Oxenfree and Night in the Woods